Equal This – Puzzle #3

How many different combinations can you think of?. You will need to put the numbers and symbols into order to create a number sentence that is correct, there are multiple answers you could come up with: For example if the jumbled numbers and symbols were (-, 20, 8, =, 2, 26, +) you could make 8 + 20 – 2 = 26 or you could make 26 – 8 + 2 = 20. What other combinations can you think of? I have put one possible answer below but there are more! Give this puzzle to your students or children and see if they can work it out. Feel free to share this on Pinterest :)

Equal This - Puzzle #3

 

Answer: 30 ÷ 2 + 9 = 24

Equal This – Puzzle #2

Welcome to the second of my weekly Equal This puzzles. You will need to put the numbers and symbols into order to create a number sentence that is correct, there are multiple answers you could come up with: For example if the jumbled numbers and symbols were (-, 20, 8, =, 2, 26, +) you could make 8 + 20 – 2 = 26 or you could make 26 – 8 + 2 = 20. What other combinations can you think of? I have put one possible answer below but there are more! Give this puzzle to your students or children and see if they can work it out, the difficulty of this puzzle is easy. Good luck!

 

Answer: 9 + 13 = 2 x 11

Equal This – Puzzle #1

Welcome to the first of my weekly Equal This puzzles. You will need to put the numbers and symbols into order to create a number sentence that is correct, there are multiple answers you could come up with: For example if the jumbled numbers and symbols were (-, 20, 8, =, 2, 26, +) you could make 8 + 20 – 2 = 26 or you could make 26 – 8 + 2 = 20. What other combinations can you think of? I have put one possible answer below but there are more! Give this puzzle to your students or children and see if they can work it out, the difficulty of this puzzle is easy. Good luck!

Equal this - Problem #1 - Pinterest

 

Answer: 11 – 7 + 8 = 12

Letter Jumble Cross – Puzzle #1

Welcome to the weekly letter Jumble Cross puzzles, this is the first of many. I will be adding more every week, you will find the answers below. You need to use the jumbled letters to create two complete words going across from left to right and downwards from top to bottom. Although there is one answer some super clever people might find multiple answers! Give these puzzles to your students and children so they can stretch their brains and improve their spelling. Have fun working it out yourself and please share this with your friend’s and colleagues.

Letter Jumble Cross puzzle number 1

 

 

Answer: Page, Things

Division Game – Dividing Laps

This division game is to help students recognize which numbers can be divided completely by smaller numbers 1-10. Primary and elementary school children will explore what it means to divide a number completely without any remainders or decimal points and learn that some numbers have more possible divisors than others.

Division Game - Dividing Laps

Click here to download!

Learning Outcomes:

  • Division

 

Required Material

  • 10 sided die 1-10
  • Spare paper
  • Colored Pencils
  • 2 counters

Aim of the Game:

  • To color more spaces than the other player by dividing the numbers completely by the divisors rolled.

How to Play:

  1. Players decide how many laps they’re going to complete. It does not matter who completes these laps first.
  2. Players both begin at the starting point on the game board.
  3. Before any player moves they need to each roll the die 10 times and write down the numbers rolled on a spare piece of paper as a divisor.
  4. During a turn a player needs to roll the die, they then decide whether they’re going to move the number of spaces rolled or record the number on their piece of paper as a divisor. They cannot do both.
  5. When a player lands on a space that can be completely divided by one of their divisors they cross out the divisor and color the space using their color. (If a player lands on a 24 and they have a divisor of 6 then 24 ÷ 6 = 4, so they cross out the 6 and color in the space with 24 inside.)
  6. Once a space has been colored it can be landed on but not colored again.
  7. The game finishes when one player completes all of the laps. The winner is the player who has colored in the most spaces.

Notes:

This game could also be played to allow both players to finish all of the designated laps. The winner is still the player who has colored in all of the spaces.

Shape Recognition Game – Blind Shapes

This shape recognition game is to help students explore 2 dimensional shapes and polygons, they need to use their sense of touch to feel how many sides and corners the shapes have to guess the name of the shape. It can be played with 2 players or in small teacher led groups.Shape Recognition Game - Blind Shapes

Learning Outcomes:

  • Shape recognition
  • 2D Shapes
  • Polygons

 

Required Material

  • Playdough
  • Plastic knife or popsicle stick (To cut playdough)

Aim of the Game:

  • To see how many shapes a player can guess without seeing the shape.

How to Play:

  1. A pair of students need to play together.
  2. One player needs to put a blindfold on so they can’t see what shape the other player is creating. The player with the blindfold on can be player 1.
  3. Player 2 needs to cut or mould the Playdough into a shape. (Square, rectangle, triangle, diamond, hexagon, circle etc….)
  4. Once they have finished the shape they pass it to player 1 who will need to feel the shape with the blindfold still on.
  5. When player 1 thinks they know what the shape is they need to have a guess.
  6. Players can continue taking it in turns creating and guessing and see who can guess the most.

Notes:

This game could also be adapted for older students who are learning about 3D shapes. One player is blindfolded and the other player creates a 3D shape for the blindfolded player to guess.

Addition Game – Three Piles

This simple and fun playing card addition game is call three piles. Players need to try and equal a certain number for each pile by adding cards to the pile until the target number has been reached. The game is easy to play and is suitable for students in grades 1-3.Addition Game - Three Piles

Learning Outcomes:

  • Addition

 

Required Material

  • A deck of cards with jacks, queens, kings and jokers removed
  • 3 pieces of paper

Aim of the Game:

  • To collect the most number of piles by being the last player to add a card which when added to the rest of the cards equals that pile’s target number.

How to Play:

  1. Each player is dealt 5 cards, the remaining cards are left face down as a pick-up pile.
  2. 3 pieces of paper are placed down, these will form the piles for the game. Each pile needs to be given a designated number, this is the number that will need to be equalled to get that pile. Choose numbers that are not too high. (10, 15 and 20 are good numbers to use to start practising the game).
  3. Players take turns placing a card onto one of the piles, once they have placed a card down they pick up another card so there are always 5 cards in their hand.
  4. Once a player places a card onto a pile it needs to be added together with the other cards on that pile.
  5. When a card is placed that makes the pile equal it’s target number, the player that put the card down picks up the whole pile and keeps it as one point. The pile can then start again. (If the pile with the target number of ten has a 3 and a 4 on it then a player can put down another 3 to equal ten because 3 + 4 + 3 = 10. The player that placed the final 3 can pick up the whole pile.)
  6. If a player places a card down to win a pile they take the pile and can then play another card. They have to pick up enough cards from the pick-up pile so they have a total of 5 in their hand.
  7. The game is played until all of the cards on the pick-up pile have been picked up or no player can do anything else.
  8. The winner is the player who picked up the most piles.

Notes:

Players will have to guess what cards the other player has by what cards they put down. If a player puts down a 6 onto a pile with a target number of ten then they may have a 4 they’re hoping to use next. The other player could place a 2 to try and stop them from using the 4.

Odd and Even Numbers Game – Diver

This odd and even numbers game is to teach primary and elementary students about odd and even numbers. Players choose whether they can only land on odd or even numbers, they then roll the die and move the number of spaces shown on the die but can only move if they land on the right number. (Odd or even). What’s great about this game is that students have a choice of which path they would like to take, one path may have more odd numbers while another has more even. If they can only land on spaces with an odd number then they would have more of a chance if they move along the path with more odd numbers.Odd and Even Numbers Game - Diver

Click here to download!

Learning Outcomes:

  • Odd numbers
  • Even numbers

 

Required Material

  • 2 counters
  • Six sided die

Aim of the Game:

  • To reach the top first by only landing on either odd or even numbers.

How to Play:

  1. Both players decide whether they’re only going to land on odd numbers or even numbers.
  2. Players start by placing their counters on the starting space down the bottom.
  3. Players need to move towards the top of the page, they can not move back over spaces they have already moved along.
  4. Each player takes it in turn rolling the die, they have to move the number of spaces shown on the die but can only move if they will land on an odd or even number. (Depending on whether they specified odd or even numbers. If at the beginning of the game they specified even numbers then they can only move if they will land on an even number).
  5. Players can land on the same space as the other player if they choose.
  6. There are moments in the game where a player can go in either direction. Most often they will chose the direction that lets them land on the specified type of number. However if there is a certain path the player would rather take (the path with the most even or odd numbers for example) they can choose not to move at all until they can move along their preferred path.
  7. The winner is the player who reaches the very top bubble first. To reach the top bubble the player has to roll the exact number that will allow them to land right on the finish bubble.

Notes:

If players can only land on odd numbers and there is a path which has more odd numbers than even numbers then the players might try to aim for that path because they will have a higher chance of being able to land on a space.